Form: Reverse Frame Connectivity
When a frame object is drawn, the first end point created is the "End I" or the "Start" of the object, and the second end point is the "End J" or the "End" of the object. The local 1 axis of the object runs from End I to End J. The local axes affect the assignments of some properties and loads, as well as the interpretation of results. Make sure that the local 1 axis of each frame object is in the direction that makes the most sense to you.
The Assign menu > Frame > Reverse Connectivity command allows the user to switch, or reverse, the local I and J Ends of a frame object. This reversing of ends results in a change in the orientation of the object’s local axes, allowing the user to change the local axes to be consistent with other members, if so desired.
Select the frame object(s) for which the connectivity is to be reversed.
Click Assign menu > Frame > Reverse Connectivity command to access the Reverse Frame Connectivity form.
Choose whether any existing assignments that depend on the local axes switch with the new local axes, or retain their current orientation with respect to the global axes:
Keep Assigns in Same Global Orientation: The direction and orientation of the assignments will not change.
Keep Assigns in Same Local Orientation: The direction and orientation of the assignments will rotate with the local axes.
See Also