Drawing Constraints

Drawing constraints provide the capability to constrain one of the axes when drawing or reshaping an object. For example, using a constraint, the user can quickly draw a frame object parallel to one of the global axes. The keyboard key/drawing controls and their associated actions include the following:

Option on the Properties of Object form

Keyboard Command

Action

Plan View

 

 

Parallel to X

X

Locks the Y component of the next point so that it is the same as the previous point.

Parallel to Y

Y

Locks the X component of the next point so that it is the same as the previous point.

Fixed dX and dY

D

Locks the change in the horizontal and vertical components of the next point to that of the previous one.

Elevation View

 

 

Parallel to Baseline

B

Locks the X component of the next point so that it is parallel to the baseline.

Parallel to Z

Z

Locks the XY components of the next point so that they are the same as the previous point.

Fixed dB and dZ

D

Locks the change in the horizontal and vertical components of the next point to that of the previous one.

All Views

 

 

Parallel to Angle A

A

Drawing is constrained (a) by default to a 45 degree angle, or (b) to be parallel to a specified line object. To specify the line object, put the mouse pointer on top of the line object when the A key is depressed.

Fixed Length

L

Locks the length component of the next segment to that of the previous segment.

Fixed Length and Angle

S

Locks the length and angle components of the next point to that of the previous point.

None

Space bar

Removes the drawing control option.

 

Use the constraint tools as follows:

Note that snaps can be used in conjunction with constraints. In that case only the unconstrained component of the selected snap point is used when a constraint is selected.